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User:Matsalka/Waze kaardiredaktor

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See lehekülg peaks olema iga alustava Waze editori esimene kohustuslik lugemine. Loe kindlasti läbi kogu siin kirjapandu, et saada aimu kogu sellest mahukast infokogusest, mis on vajalik üheks heaks editoriks saamisel. Paljusid elemente ja nüansse mitte tundes võib kaarti valesti joonistades tekkida kasu asemel hoopis kahju ja ka rikkuda kellegi eelnevalt tehtud suure töö. Kogu joonistamiseks vajalik info on olemas Wikis ja seda nii eesti kui inglise keeles. Peamiselt siiski inglise. Kui aga tõesti vastust ei leia ja häda käes, siis kindlasti saab abi foorumist.

Kaardiredaktor

Waze kasutab praegu kaardi haldamiseks oma teise generatsiooni kasutajaliidest, millest on juttu ka selles artiklis. Tuntud kui Waze Map Editor (või lühidalt WME), on see Waze vaikimisi redaktor alates 19. sept 2011. Vahepeal tuli veel üks korralik funktsionaalne ja visuaalne uuendus 2. novembril 2014. Seepärast on ka mõned Wikis kasutatavad pildid pisut erinevad praegusest editorist. Praegu kasutatakse maailma kaartide haldamiseks kolme erinevat serveriparki. Neis kõigis saab kasutada oma ühte kasutajanime, kuid punkte arvestatakse igas serveris eraldi. Samuti ei sünkroniseerita nende serverite vahel kaarte. Kui näiteks läbi Ameerika serveri minna kaarti joonistama Euroopasse, siis Euroopa kohalikus serveris neid uuendusi ei näe.

Map Editing Quick-start Guide

Learning the best map editing techniques for proper navigation and appearance takes some time and practice, but it can be a fun and rewarding experience too. You can be proud that you are improving the experience for all Waze users. The details in later sections of this page are important for you to learn, but for simple edits, there is a Map Editing Quick-start Guide to get you going quickly.

It is very important that all editors take time to read all the documentation found in the editing manual to ensure the Waze map remains complete, accurate, and able to fully and properly route users.


Accessing the Waze Map Editor (WME)

Basics

The Waze Map Editor is currently officially supported on the Chrome browser only. It may or may not work on other browsers, but there is currently no official support for issues that might arise.

You can access the map editing page directly using a single URL: http://www.waze.com/editor. Use the menu at the top-right corner of the screen to select between US & Canada, Israel, and World server infrastructures.

If you are at the Waze homepage:

  1. From the Waze homepage select the Login link at the top-right corner of the screen.
  2. Click on "Live Map" in the main navigation header.
  3. Click on "EDIT THE MAP"

When have you successfully arrived at the Waze Map Editor, you are presented with a large splash screen full of information, possible actions, and a place to enter your Waze username and password.

Wme login splash screen.png


Once logged in, your screen should look something like this:

Wme sample post login.jpg

Best Map Editing Practices

When editing the Waze maps, please be sure to first review this page and also follow the Best map editing practice.

Additional Details

Using the WME, you can add, edit, or delete nearly any object within your editable area. If a road segment is locked by a user with a higher editing rank than you, the road, intersection, or turn permissions connected to that road segment cannot be altered unless you chose one of the following:

  • Place a request to the Update/Unlock Request forums to unlock that segment by giving them a permalink with the segment or segments highlighted and a country manager may unlock it for you.
  • Send a Private Message (PM) to the previous editor using the Forum PM functionality. As of the August 12, 2012 update, Area Managers are no longer able to override segments locked by higher-rank editors.


Be sure to check out the Map Editing Tips and Hints page for some shortcuts for logging in to the map editor and other great pieces of information to enhance your map editing.

Editable Area

In play mode (not logged in), all areas of the map are editable, though you can't save them. Once you have practiced all the functionality, go ahead and log in and try it for real.

Wazeopedia.png

In real edit mode (logged in), you can make changes with your Editable Area. Your editable area consists of:

  • The roads you have driven recently (see note below).
  • Areas within a certain distance of those roads. How far this distance extends depends on your editing rank.
  • Areas in which you are the Area Manager, a privilege you can request if you are at least rank 3. You can edit your assigned area, even if you have not driven a road nearby recently.

You can highlight your editable area on the map by turning on the layer for Editable Area.


Some roads within your editable area may have further restrictions. Review all the sections of the Editing restrictions page for more information.

Recent drives
Waze records your drives when it is operating with or without navigating to a destination. You can see a history of those drives in the editor. Make sure you have no roads or landmarks selected, and click the Drives link in the side panel.

Short drives are usually added to the Drives list almost immediately. Longer drives may take a day or two to appear.

After a certain period of time, these drives expire. They may still show in your drives list, but Waze will no longer remember the drive details, and the editing area will be removed, unless there is a more recent drive.

You can tell the difference between recent drives and expired drives in the Drives panel. Recent drives are a clickable link which will show the path of the drive. Expired drives show the summary (date, elapsed time, length), but you can't click them.

Editable Area expiration
An editable area will expire 90 days from date of the drive OR the last day of the month, whichever is LATER.


Map Editing Basics

The Waze Map Editor editor was designed to be used without much documentation, but this list will give the quick basics for drawing a new road, roundabout, or landmark

  1. Click the item you want to create under the drawing button
    • DrawRoads.jpg Roads
      • For a road, click to start drawing, click to add a geometry Node as you follow a path, and double-click (or shift-click) to end drawing
      • For a roundabout, click at the center of the roundabout and move the mouse to size it. Click to create it. Note there must be roads leading into the roundabout first.
    • DrawPlace.jpg Places
      • For a point place (formerly known as a point of interest), click the correct location to create the point.
      • For an area place (formerly known as a landmark), click to start the landmark and click as you follow the outline of the area. Double-click to end drawing.
  2. For each object, there are details you need to enter before saving, such as the city, street name, direction and level, or landmark type for landmarks.
  3. Click the Save button

You can also modify or delete existing map objects. You do this by selecting an object, then modifying its geometry, location or properties. What is possible with each object depends on the type of object. The Editing manual is where you will find all the details necessary to understand all the editor functionality.

Permalink

Wme permalink highlight.jpg

The permalink icon can do two things. It can refresh the browser window and it can create a Permalink to share and communicate with other editors. A permalink is a URL used to take you or someone else directly to a specific map location. It contains latitude, longitude, zoom level, visible layers, and any objects that are selected. Objects that can be selected may include a junction or a place or one or more segments.

Before using the permalink icon, zoom and pan the map to show what you want to show. If you wish to, select one place or one junction or one or more segments.

To refresh the browser and "remember" the current editing window information, simply click on the permalink icon. Any unsaved edits will be lost, and the chat window will be cleared. The current map permalink will be copied to the address bar, and may be copied for sharing with other editors.

To create a permalink without refreshing the browser, hover the mouse over the Wme permalink icon.jpg permalink icon on the right side of the bottom bar until a message pops up to use ctrl-C. Then use Ctrl+C (or on a Mac Cmd+C) to copy the permalink. Or simply right-click on the permalink icon and choose the browser menu option to copy the link address or URL.


Tip: You can change the display name of a link in the forums by using the following format:

[url=URL LINK]YOUR TEXT HERE[/url]

Settings

Just tabs settings.png
This feature is new as of January 2015

To access user-preference settings in WME, click the "Settings" tab in the left pane. Options include:

  • Draw new roads as two-way - determines whether any new road segments you draw start as two-way or one-way
  • Draw new roads with all turns allowed - when new roads are drawn with a connection to a junction, the junction can have all "turns" to or from the new segment allowed or disallowed
  • Select only on empty selection - affects editor behavior when you select an object (road segment, junction, or place) when there is already an object(s) selected
    • If not checked, then clicking on an object will automatically deselect any other objects already selected. This may cause accidental deselection
    • If checked, you are prevented from selecting a new object if there is anything already selected. Note that multi-select mode allows you to select additional segments when segment(s) are already selected; use the control key for momentary multi-select, or press the M keyboard shortcut to toggle multi-select mode on/off. Also note that clicking an empty spot can still cause deselection.
  • Enable fullscreen mode - when checked, more screen space is given to the map (removes the menu header from the top of the page). Keyboard shortcut Shift+F toggles this setting.
  • Units - Choose between Imperial (feet/miles) or Metric (meters/kilometers)

Keyboard Shortcuts

When using Waze Map Editor, there are a number of keyboard shortcuts available to make editing the map a bit easier if you prefer the keyboard over the mouse. Below are the default keyboard shortcuts. You can customize some keyboard shortcuts by bringing up the keyboard shortcuts help window (with the ? key), select a shortcut, and then press the single key you want to use instead of the default key. This affects the current browser and computer only. This shortcut information is not stored on the server, so you would have to repeat this for each computer and browser you use.

Shortcut Description
General
F move the cursor to the search box
?
Shift+/
Shift+-
Shift+~
Shift+ù
shows the keyboard shortcuts
Ctrl+S
Cmd+S
save edits
Delete delete the single selected object (segment, junction, landmark). To delete multiple objects, you must click the trash can icon and confirm the multiple delete.
Esc deselect all objects
Alt+ Shift+R
Opt+ Shift+R
reload all layers (refreshes map without using a permalink; preserves the chat window)
Drawing
I draw (insert) a new Road/Segment (equivalent to clicking Road under the draw road icon)
O draw a new Roundabout (equivalent to clicking Roundabout under the draw road icon)
Editing Segments
D delete a geometry node from a road segment while hovering the cursor over it during road geometry editing
E when one or more segments are selected, activates Edit mode (shortcut for clicking the Edit button)
H when a segment is selected, activates House Number mode (shortcut for clicking the Edit House Numbers button)
M toggle multi-select mode. Default behavior is that to select multiple segments, you must use the modifier key to multi-select. When toggled active, multi-select mode lets you select multiple segments without using the modifier key.
R toggle segment direction between 1-way (A->B), 1-way (B->A), and 2-way while updating road details. See road direction for more information.
T when one or more segments are selected, activates Restrictions mode (shortcut for clicking the Add/Edit Restrictions button) - mnemonic Time-restrict
Ctrl+A
Cmd+A
select Entire Street - mnemonic Select All
Ctrl+Z
Cmd+Z
undo
Ctrl+ Shift+Y
Cmd+ Shift+Y
redo
Ctrl+ Shift+Z
Cmd+ Shift+Z
redo
Ctrl+
Cmd+
increase elevation of selected segments (if all elevations are the same)
Ctrl+
Cmd+
decrease elevation of selected segments (if all elevations are the same)
Junctions and arrows
A
toggle connection arrows between transparent or opaque so you can see beneath them and click items under them. Often times editors will hit the A key by mistake and then wonder why turn arrows cannot be selected. Some editors use this as their default setting to avoid making unwanted changes to turns by mistake and deactivate only when they want to restrict/allow turns.
ArrowTrans1.png
ArrowTrans2.png
Q disable all connections for the selected junction which makes the turn arrows all red for that selected junction.
S
toggles separation of connection arrows so they do not overlap to ease clicking on either
ArrowSpread2.png
ArrowSpread1.png
W allow all connections for the selected junction which makes the turn arrows all green for that selected junction. Note that this key will only enable all turns that had not previously been automatically enabled by the Waze routing server, called soft allowed turns. The soft allowed turns have a higher penalty than turns enabled by the editor. Therefore since soft and editor allowed turns have the same color green, if it is known that all turns are enabled at a particular intersection, it is better to first force all turns to disabled with the Q key and then press the W key to force them all to editor enabled.
Shift+Z
toggles display of disallowed connections (turns) for every segment/node in the view. When active, no green arrows are shown.
ArrowShowAll1.png
ArrowShowAll2.png
Display and layers
Shift+A toggles Area Managers layer
Shift+C toggles Cities layer
Shift+D toggles No Name segment highlighting
Shift+E toggles Editable areas layer
Shift+F toggles Full Screen mode
Shift+G toggles GPS points layer
Shift+I toggles Satellite Imagery layer
Shift+L toggles Landmarks layer
Shift+V toggles Live users layer
Shift+P toggles (map) Problems layer
Shift+R toggles Roads layer
Shift+S toggles (speed) Cameras layer
Shift+U toggles Update requests layer
Alt+C toggles Chat window
Alt+ Shift+R reloads layers
Shift+ zooms the map in one level
Shift+ zooms the map out one level
pan the map in all four directions
Shift +click
double-click
re-centers the map on at the clicked location and zooms in one level
Shift +click + drag mouse draws a temporary rectangle and zooms into that portion of the map

Red Cmd keys are for Apple Mac systems


Map Update Timing

Edits made in the online editors do not appear on the Live Map nor client immediately. The Waze servers typically update the client and Live Map every 24 hours, but at times delays could cause this to be multiple days between updates.

Please see the Timeline of updating process page for more detail on the various processes Waze runs and the expected update timing.


Editing Manual

See the Editing manual page.


Style Guides

The Style Guides are important for understanding the nuances of road network design in Waze. Please take time to read, and reference them in the future when you come upon a tricky intersection.


Using External sources (such as Google Imagery)

Usage of any external copyrighted source of information, in order to add information to the Waze database or maps, is not allowed. External copyright information includes any online or printed map information that is not provided by Waze through the Waze Map Editor interface.

With the recent acquisition of Waze by Google, Inc., changes have been made to the Waze Map Editor to include updated aerial and street view images from Google. These are considered internal sources and completely acceptable to be used in creating map information for Waze. Google's terms of use restricts use of their map information to specific conditions and Waze has the proper licensing to use what you see inside the Waze Map Editor, but nothing else.

Using any source of external copyright information puts the Waze maps under danger of being forced to revert all changes done to the map in your area / country.

If any user were to do such a thing, it would taint all the work that person did on the maps and Waze would need to reverse out all those edits. There could also be other adverse effects. Waze has already had to remove all the maps for Chile, and other South American countries because the source of the map data was not properly licensed (not the result of any Waze action).

Users may negotiate with officials in their country for access to aerial images that Waze can use. The user must be careful not to give the impression that they are acting on behalf of Waze. But as an interested citizen any user can speak with local authority, in a local language, to explain the benefits to their country in making aerial images freely available as a public good.

Note that external copyright information does not include any source of information that is provided by Waze through the internal tools of the online editor or application. Also any information developed independently by a user being physically present at a site is acceptable to add to the map as long as it is provided without copyright.