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Difference between revisions of "User:Moweez/MMRVenezuela"

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({{red|¡Important!}})
(Raid Areas: added image map)
 
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<big><center>'''MegaMapRaid! Venezuela 2015'''</center></big>
 
<big><center>'''MegaMapRaid! Venezuela 2015'''</center></big>
 
{{mbox|type=information|text=
 
{{mbox|type=information|text=
'''<translate>Please see [[Venezuela|the Venezuela wiki page for more information]] (Spanish) for editing in Venezuela</translate>'''
+
'''<translate>Please see the [[Venezuela|Venezuelan wiki page]] (Spanish) for more information on editing in Venezuela.</translate>'''
 
{{#ifexpr:{{#time:xNU|2015-11-26T0430}}>{{#time:xNU|}}  <!-- registration end date  24:00,midnight 26-11-15 HLV-->
 
{{#ifexpr:{{#time:xNU|2015-11-26T0430}}>{{#time:xNU|}}  <!-- registration end date  24:00,midnight 26-11-15 HLV-->
|'''<translate>Registration for MegaMapRaid Venezuela 2015 is open now! Please fill in this [https://docs.google.com/forms/d/1qy_GVgVTNZ2R0uVep-wsXXHrQvnLx3PrlVM8OXt7rEY/viewform here] before 2015-11-26 midnight, Venezuelan time (2015-11-27 04:30 UTC).'''
+
| '''<translate>Registration for MegaMapRaid Venezuela 2015 is open now! Please fill in this [https://docs.google.com/forms/d/1qy_GVgVTNZ2R0uVep-wsXXHrQvnLx3PrlVM8OXt7rEY/viewform form] before 2015-11-26 midnight, Venezuelan time, which is 2015-11-27 04:30 UTC.'''
 
|Registration for the MapRaid is closed. To learn about future MapRaids, please follow the [http://wazemapraid.slack.com MapRaid Slack]. If you are not a member, you may [http://bit.ly/GetWazeSlackInvite request an invitation].</translate>}}
 
|Registration for the MapRaid is closed. To learn about future MapRaids, please follow the [http://wazemapraid.slack.com MapRaid Slack]. If you are not a member, you may [http://bit.ly/GetWazeSlackInvite request an invitation].</translate>}}
 
}}
 
}}
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<translate>
 
<translate>
 
== ¡Welcome to MMR Venezuela 2015! ==  
 
== ¡Welcome to MMR Venezuela 2015! ==  
There will be 6 teams in this Mapraid. Each team has rank 4 or 5 editor who will provide guidance on the assigned objectives.
+
There will be 6 teams in this Mapraid. Each team has a rank 4 or 5 editor who will provide guidance on the assigned objectives.
  
 
== Mission ==
 
== Mission ==
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* Check road connectivity, direction and house numbers.
 
* Check road connectivity, direction and house numbers.
** We must name the roads in the correct format. We must also make sure that the house number is correct. You can use GIS files and aerial photos, among other things (where are they to be found? link?).
+
** We must name the roads in the correct format. Add house numbers if you know them. Please go to the [[Venezuela|Wiki page of Venezuela]] (Spanish) for more details.
* Be careful when you delete a segment. Even if it does not exist in the GIS files, that doesn't mean it is not there. If you have any doubts, please contact your group leader. Delete segments only when you are absolutely sure that they do not exist.
+
* Be careful when you delete a segment. If you have any doubts, please contact your group leader. Delete segments only when you are absolutely sure that they do not exist.
 
* If part of a road is a bridge, add it. See the "elevation" (link) section of this page.
 
* If part of a road is a bridge, add it. See the "elevation" (link) section of this page.
 
* Add the PLR (Parking Lot Roads) of the shopping malls and drive-thrus.
 
* Add the PLR (Parking Lot Roads) of the shopping malls and drive-thrus.
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== {{red|¡Important!}}==
 
== {{red|¡Important!}}==
'''Please do not''' lower the road type of any segment without first consulting a local editor. You may raise the road type to meet the road type guidelines.[link?]
+
'''Please do not''' lower the road type of any segment without first consulting a local editor. You may raise the road type to meet the road type guidelines of the country.  
  
'''{{red | PLEASE DO NOT MAKE MASSIVE EDITS !!}}''' Please do not make edits affecting a large number of segments simultaneously. Historical values stored in each segment are invaluable in the process of resolving URs. Massive edits also massively erase those values permanently. We ask that all necessary bulk edits are explicitly informed in order to be reviewed and implemented by the local team after the end of the Mega Map Raid, including the edits made with the "select Entire street" function.
+
'''{{red | PLEASE DO NOT MAKE MASS EDITS !!}}''' Please do not make edits affecting a large number of segments simultaneously. Historical values stored in each segment are very valuable in the process of resolving URs. Mass edits also massively erase those values permanently. We ask that all necessary bulk edits are reported to the raid hosts, in order to be reviewed and implemented by the local team after the end of the Mega Map Raid, including the edits made with the "Select Entire Street" feature.
  
 
'''''Be aware that we will monitor edits, so avoid unnecessary edits and hunting for points. Sanctions are strict, being banned for this and future MR and MMR.'''''
 
'''''Be aware that we will monitor edits, so avoid unnecessary edits and hunting for points. Sanctions are strict, being banned for this and future MR and MMR.'''''
  
Don't come later and say "I didn't know" or "I did not intend to damage the map". If you are using tools or scripts, you are fully responsible for its use and its consequences. There will be no multiple opportunities.
+
Don't come later and say "I didn't know" or "I did not intend to damage the map". If you are using a tool or script, you are fully responsible for its use and its consequences. There will be no second chances.
 
You can go to the script's forum topic and read all about what they do.
 
You can go to the script's forum topic and read all about what they do.
# The lack of information is no excuse.
+
# Lack of information is no excuse.
 
# If you are unsure about something, please ask.
 
# If you are unsure about something, please ask.
 
# Check and triple check.
 
# Check and triple check.
 
# We have great leaders here who can help you.
 
# We have great leaders here who can help you.
 
# Let's make sure we do it right the first time, and set a great example for the rest of the world.
 
# Let's make sure we do it right the first time, and set a great example for the rest of the world.
There is no problem if you use scripts to help with your editing. But please, note that you are responsible if the use of a script causes problems or damage to the map. Please assure that you understand completely the features you are using. You will be held accountable for any side effects.
+
There is no problem if you use scripts to help with your editing. But please note that you are responsible if the use of a script causes problems or damage to the map. Please make sure that you understand completely the features you are using. You will be held accountable for any side effects.
  
 
''' Locked segments? '''<br />
 
''' Locked segments? '''<br />
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'''Difficult-to-spot geometry nodes'''<br />
 
'''Difficult-to-spot geometry nodes'''<br />
We often use "doglegs" to force a '"turn" instruction instead of "keep" or "exit". his involves carefully placing the node very close to the intersection to achieve the correct angle, so it will be necessary to zoom in to see them. If you make a change, be sure to leave them with the same angle you found.
+
We often use "doglegs" to force a '"turn" instruction instead of "keep" or "exit". his involves carefully placing the node very close to the intersection to achieve the correct angle, so it will be necessary to zoom in to see them. If you make a change, be sure to leave them with the same angle.
  
'''{{red|City boundaries.}}'''.<br />
+
'''{{red|City boundaries}}'''.<br />
Improving the city boundaries is no priority. Leave the City/Town field as you find it. When adding new streets, add a city only if you are 100% sure which city it belongs to. In fields and rural areas, leave the field of the city empty )check the ''None'' box). The same rule applies to all inter-State roads (Troncal).
+
Improving the city boundaries is not a priority. Leave the City/Town field as you find it. When adding new streets, add a city only if you are 100% sure which city it belongs to. In rural areas, leave the city field empty (check the ''None'' box). The same rule applies to all major roads that connect cities (highway/Troncal).
  
 
== Local Guide ==
 
== Local Guide ==
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=== Road Types ===
 
=== Road Types ===
  
In some countries, the road types are determined by functional classification (FC) and road systems (?) [Does it also apply here? what is the purpose of this sentence?]. Please see "Editing Resources" (link) below.
+
The current rules are rather new to our country, and many areas still need to upgrade for route continuity. Therefore, do not decrease road types without consulting a local editor. Road types are explained on [[Venezuela#Clasificaci.C3.B3n_de_v.C3.ADas|the Venezuelan wiki page]] (Spanish). Also, all unpaved roads should be classified as "dirt road / 4x4".<br />
  
The current rules [which ones? link?] are rather new to our country, and many areas still need to upgrade for route continuity. Therefore, do not decrease road types without consulting a local editor. In isolated cases, it has been decided to deviate from the official rule of the functional classification [ok, if FC applies, what does it instruct / link]. It is important that they remain intact [what needs to remain intact?]. Also, all unpaved roads should be classified as "dirt road / 4x4".<br />
+
If you find an area that seems unfinished, please ask a local editor to look at it before you start editing.
 
+
If you find an area that seems unfinished, please ask a local editor for review. [review your edits, or look at it before you start editing?]
+
 
</translate>
 
</translate>
  
{{Locking Standard Mexico|lede=""|title=<translate>Urban Zone</translate>|Fwy=5|Ramp=4|MH=5|mH=3|PS=2|Street=1|title2=<translate>Rural Zone</translate>|Fwy2=5|Ramp2=4|MH2=4|mH2=2|PS2=1|Street2=1}}
+
{{Locking Standard|lede=In our country we have a minimum locking standard for segments according to road type. Any road should be locked to at least the locking level in the table below. Roads that need more protection because of special situations (construction, inaccurate images, complicated design, frequent editing errors) may be locked higher. Do not leave roads locked lower than the minimum values below.
 +
|caption=Minimum Lock Level|title=<translate>Urban Zone</translate>|Fwy=5|Ramp=4|MH=5|mH=3|PS=2|Street=1|title2=<translate>Rural Zone</translate>|Fwy2=5|Ramp2=4|MH2=4|mH2=2|PS2=1|Street2=1}}
  
 
<translate>
 
<translate>
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=== Elevation ===
 
=== Elevation ===
In Venezuela, elevation levels are like they are in real. This method sometimes requires the use of extra segments. It makes the LiveMap look more like reality. More importantly, it will be easier to close a bridge or tunnel without affecting traffic into nearby homes or businesses.<br />
+
In Venezuela, elevation levels are like they are in reality. This sometimes requires the use of extra segments. It makes the LiveMap looks more real too. More importantly, it will be easier to close a bridge or tunnel without affecting traffic into nearby homes or businesses.
  
If you see any elevation you think is abnormal, but do not know the area, contact a Champ or a local editor. If you see a bridge with the same elevation as the segments that precede and follow, please cut the segment of the bridge at the beginning and end of the segment. Than, raise the elevation of the bridge with 1 level (+1).
+
If you see any elevation you think is abnormal, but do not know the area, contact a Champ or a local editor. If you see a bridge with the same elevation as the segments that precede and follow, please cut the bridge segment at the beginning and end of the bridge. Then, raise the elevation of the bridge by 1 (+1).
 
</translate>
 
</translate>
  
 
[[File:MXPuente.png|550px|center|border]]
 
[[File:MXPuente.png|550px|center|border]]
 
<translate>
 
<translate>
 +
 
=== Editing Places ===
 
=== Editing Places ===
 
Map editors and trusted App users both make mistakes or omit information while editing places. Incorrect names and categories, incorrect or missing addresses (all businesses should have an address!), incorrect location, and photos that don't match are all over the map. You must use the '' 'Place Browser [https://w-tools.org/PlaceBrowser?group=MegaMapRaidVenezuela Place Browser]' '' to correct these errors.
 
Map editors and trusted App users both make mistakes or omit information while editing places. Incorrect names and categories, incorrect or missing addresses (all businesses should have an address!), incorrect location, and photos that don't match are all over the map. You must use the '' 'Place Browser [https://w-tools.org/PlaceBrowser?group=MegaMapRaidVenezuela Place Browser]' '' to correct these errors.
  
Remember that for retails that have many branches throughout a major city's metropolitan area, the different branches must be identified [what is a branche? locations, departments?].
+
Remember that for retails that have many departments throughout a major city's metropolitan area, the different locations must be identified.
  
 
Examples:
 
Examples:
* If you are inside a Mall: Mall name,
+
;If you are inside a Mall, add the Mall name to the retail.
  For example: '''Mc Donalds - CC Sambil Maracaibo'''.
+
:For example: '''Mc Donalds - CC Sambil Maracaibo'''.
 +
;If not within a Mall, the name gives the location of that branch of a chain.
 +
:For example: '''Farmatodo - Alta Vista'''.
  
* If not within a Mall: Name gives the chain
+
To know whether a place should be point or area, check the [[places | places]] page.
  to that branch, for example: '''Farmatodo - Alta Vista'''.
+
<!--[[Lugares|Lugares ]]-->
 
+
To know whether a place should be point or area, check [[places | places]]<!--[[Lugares|Lugares ]]-->
+
  
 
==== Gas Stations ====  
 
==== Gas Stations ====  
Some of the gas stations in Venezuela have been edited [what do you mean?]. These should, once edited [when is it edited, when not?], be locked to level 4.
+
Check if a gas station has the correct details. The name format is E/S XXXX, where XXXX represents the name of the Gas station.<br />
 
+
When they have an interior street, it must be a PLR (Parking Lot Road). '''{{red |DO NOT DELETE GAS STATION PLRs}}'''.
+
  
The name format of gas stations is E/S XXXX, where XXXX represents the name of the Gas station.<br />
+
When gas stations have an interior street, it must be a PLR (Parking Lot Road).<br />
 +
'''{{red |DO NOT DELETE GAS STATION PLRs}}'''.
  
 +
When checked and complete, gas stations in Venezuela should be locked to level 4.
 
If you find any problems with a gas station, contact a local editor.
 
If you find any problems with a gas station, contact a local editor.
  
=== Left turns at intersections without traffic signals===
+
=== Left turns at intersections without traffic signs===
The left turns will always be allowed and when there is no obstacle expressly prohibited as there are continuous street lines [???].
+
If there are no traffic signs, and the road does not have a solid middle line: left turns are always allowed.
 
+
=== Construction ===
+
There are countless construction projects in the area of MapRaid. Some of them have closures that are not yet recorded on the map. Please contact {{Username|carlosmendoza61}}, or {{Username|stevedux}} [when?].
+
  
 
=== Drawing two-way streets ===
 
=== Drawing two-way streets ===
[Double lanes or divided roads?]
+
In normal two-way streets (double lanes, not divided) with no exclusive lanes between the directions, with simple geometries and no reversible sections, the logic to draw them is as shown in the following flow chart.
In normal two-way streets with no exclusive lanes between the directions, with simple geometries and no reversible sections [very complicated], the logic to draw them is as shown in the following flow chart.
+
 
 +
* If there is no median, use a 2-way segment
 +
* If there is a median wider than 12 meters, use a divided roadway
 +
* If there is a median less than 12 meters wide,
 +
** but there is a special lane between the two directions (bicycle lane, emergency vehicle lane, ** and there are no special lanes between the two directions, but there are cross streets or u-turns every 300m or closer, then use a divided roadway
 +
** otherwise, use a 2-way segment
 +
 
 +
(Christopher -- please check that this is a correct translation of the flow chart below)
 
</translate>
 
</translate>
  
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=== U turns ===
 
=== U turns ===
[[File:UturnDobleSeg.png|300px|right|border]]<translate>In case '''the road is divided into two''' (one segment for each direction, as shown in [[MapRaidPUE#Trazo_de_v.C3.ADas_de_doble_sentido|the diagram of the previous section]]), a U-Turn must be a segment connecting both directions, and it should measure 16 meters or more.
+
[[File:UturnDobleSeg.png|300px|right|border]]<translate>In case '''the road is divided into two''' (one segment for each direction, as shown in [[MapRaidPUE#Trazo_de_v.C3.ADas_de_doble_sentido|the previous section]]), a U-Turn must be a segment connecting both directions, and it should measure 16 meters or more.
 
{{clear}}
 
{{clear}}
  
[[File: UturnOK.png | 300px | right | border]] The segments are '''divided in reality,  but a single segment in Waze''' (as shown in the [[MapRaidPUE # Trazo_de_v.C3.ADas_de_doble_sentido | diagram of the previous section]]): U-turns should be activated at each intersection where it is not specifically prohibited.
+
[[File: UturnOK.png | 300px | right | border]] When the segments are '''divided in reality,  but drawn as a single segment in Waze''' (as shown in the [[MapRaidPUE # Trazo_de_v.C3.ADas_de_doble_sentido | diagram of the previous section]]), U-turns should be activated at each intersection where it is not specifically prohibited.
 
{{clear}}
 
{{clear}}
  
[[File: Uturnundiv.png | 300px | right | border]] '''Undivided Roads''': U-turns are permitted, if the roads are wide enough to allow the driver of a car to make a normal U-turn safely, '''and''' when U-turns are not specifically prohibited. Use logic. Do you think a car can make a U-turn safely? Activate!
+
[[File: Uturnundiv.png | 300px | right | border]] '''Undivided Roads''': U-turns are permitted, if the road is wide enough to allow the driver to make a normal U-turn safely, '''and''' when U-turns are not specifically prohibited. Use your logic. Do you think a car can make a U-turn safely? Activate!
 
{{clear}}
 
{{clear}}
  
[[File: turn PLR.png | 250px | right | border]] '''Street Parking''' simply connected to two different roads. For PLR's made of one segment connected to two different roads (as at many gas stations), you must allow U-turns at both ends of the segment. This will allow drivers to take the fastest route, preventing Waze directing only a ongoing route forward.{{clear}}
+
[[File: UturnPLR.png | 250px | right | border]] '''Parking Lot Roads''' simply connected to two different roads. For PLR's made of one segment connected to two different roads (as at many gas stations), you must allow U-turns at both ends of the segment. This will allow Waze to give the faster route out, rather than assuming the driver must continue straight through the parking lot.
 +
{{clear}}
  
 
=== Parking lot Roads (PLRs) ===
 
=== Parking lot Roads (PLRs) ===
Add PLRs for medium to large Shopping centers, , please follow the guidelines for [[Buenas_prácticas_de_edición_del_mapa # Parking | Parking]]. Add PLR's in other parking lots and Drive thru shops, where it would be useful for generating routes. Also, when a Place is closer to another segment than its own driveway, map the driveway with a PLR.  
+
Add PLRs for medium to large shopping centers. Please follow the guidelines for <!-- [[Buenas_prácticas_de_edición_del_mapa#Parking | Parking]]-->[[Best_practices#Parking_Lots|Parking Lots]]. Add PLR's in other parking lots and drive thru shops where it would be useful for routing. Also, when a place is closer to another segment than to the one which gives access to it, map the driveway with a PLR.
  
 
=== Guide to URs & MPs ===
 
=== Guide to URs & MPs ===
 
+
Many of the URs we have in Venezuela are very old. But nothing is harmed if we try to communicate with the reporter. If a UR is over 3 months old, communicate with the reporter. if there is no response after three days, close the UR as Not Identified if you cannot solve it. You can use one of the Spanish URComments lists. If you don't speak Spanish, you can use a [https://docs.google.com/document/d/1iOBrd7XVIkPgnlmm3CnOdI5mjanr1TyD7R0QW8gTiwI/edit?usp=sharing double language comment]. If the reporter responds in Spanish, ask help from a local editor or use the translation channel in Slack.
Many of the URs we have in Venezuela are very old. But nothing is harmed if we try to communicate with the reporter. If a UR is over 3 months old, communicate with the reporter. if there is no response after three days, close the UR as Not Identified if you cannot solve it. [Standard responses? Spanish/English? URComments?]
+
  
 
Before closing a UR "Not Identified", make sure it really cannot be solved. The information in the UR (even forbidden turn with no additional messages) may be sufficient to resolve it, so do not close before checking.
 
Before closing a UR "Not Identified", make sure it really cannot be solved. The information in the UR (even forbidden turn with no additional messages) may be sufficient to resolve it, so do not close before checking.
Line 150: Line 154:
  
 
== Editing Resources ==
 
== Editing Resources ==
* IGVSB. Institute of Geography of Venezuela Simon Bolivar. Official page [road?] numbers and types of inter-state ( Troncal) and Local roads in Venezuela. [http://visor.ide.igvsb.gob.ve/nacional/portal.php Geographic Display]
+
Only use sources that are allowed by Waze, like Streetview from within WME. Websites from businesses are considered allowed sources. Other informative pages are:
[if there is only one, better put it at the spot above where it is needed]
+
*[[Venezuela#Clasificación_de_vías|Clasificatión of roads]] (Spanish)
*[[Venezuela#Clasificación_de_vías|Clasificatión of roads]]
+
*[[Venezuela#Desbloqueos_y_dudas|Unlocks and Concerns]] (Spanish)
*[[Venezuela#Desbloqueos_y_dudas|Unlocks and Concerns]]
+
  
 
== Basic reference links==
 
== Basic reference links==
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== Highly Recommended Tools ==
 
== Highly Recommended Tools ==
Many tools are essential for good editing and others make the editing process much easier. Highly recommended are:
+
Many tools are essential for good editing and others make the editing process much easier. Highly recommended are:<br />
 +
 
 
'''Validator'''
 
'''Validator'''
 
* This is a script that validates a map area in the Waze Map Editor, highlights issues and generates a very detailed report with U.S. wiki references and possible solutions. Keep in mind that guidelines of Venezuela (if available on the subject) precede over the guidelines of the U.S..
 
* This is a script that validates a map area in the Waze Map Editor, highlights issues and generates a very detailed report with U.S. wiki references and possible solutions. Keep in mind that guidelines of Venezuela (if available on the subject) precede over the guidelines of the U.S..
** Install for [Chrome Web Store http://chrome.google.com/webstore/detail/wme-validator/baojhpeknpmkhplkcnpdcficcaaniaih Chrome]  
+
** Install for [http://chrome.google.com/webstore/detail/wme-validator/baojhpeknpmkhplkcnpdcficcaaniaih Chrome] via Web Store.
** Install for [https://greasyfork.org/scripts/1571-wme-validator Firefox]. [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey Greasemonkey] required.
+
** Install for [https://greasyfork.org/scripts/1571-wme-validator Firefox]. Needs [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey Greasemonkey] to install and use.
  
 
'''WME Toolbox'''  
 
'''WME Toolbox'''  
* This is a script that facilitate the process of editing maps in the WME. It has a toolbar that facilitates the process of removing unnecessary nodes, cut segments, locate "Soft Nodes", or nodes with undefined directions. Besides tables to detail list of places in segments or User-defined areas [?]. Also has a dialog to sort tracks by blocking level, turns "U", straight the geometry of single segments [?].  
+
* This is a script that facilitate the process of editing maps in the WME. It has a toolbar that facilitates the process of removing unnecessary nodes, cut segments, locate "Soft Nodes", or nodes with undefined directions.  
 
** Install for [https://chrome.google.com/webstore/detail/wme-toolbox/ihebciailciabdiknfomleeccodkdejn?utm_source=chrome-app-launcher-info-dialog Chrome]  
 
** Install for [https://chrome.google.com/webstore/detail/wme-toolbox/ihebciailciabdiknfomleeccodkdejn?utm_source=chrome-app-launcher-info-dialog Chrome]  
** Install for [http://gitlab.com/doctorkb/wme-toolbox-public/raw/master/Dist/Firefox/wmetoolbox.xpi Firefox]. [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey Greasemonkey] required.
+
** Install for [http://gitlab.com/doctorkb/wme-toolbox-public/raw/master/Dist/Firefox/wmetoolbox.xpi Firefox].
 +
 
 +
'''URComments'''
 +
*a time and labor saving tool for responding to URs. Read the [[User:Moweez/URComments_new#Installation|documentation]]. Needs [https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo TamperMonkey] (Chrome) or [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey Greasemonkey] (Firefox) to install and use.
  
 
'''UR Overview Plus'''  
 
'''UR Overview Plus'''  
 
* Provides a variety of features for '''URs''' (Update Requests), '''MPs'''(Map Problems) and Speed Cameras:  
 
* Provides a variety of features for '''URs''' (Update Requests), '''MPs'''(Map Problems) and Speed Cameras:  
 
** URs MPs and Speed Cameras can be filtered according to a list of parameters  
 
** URs MPs and Speed Cameras can be filtered according to a list of parameters  
** URs MPs and Speed cameras can display information boxes when the mouse pointer passes over them, providing much of the information that would otherwise only be available by clicking on the scoreboard [?]
 
 
** URs may be increased [?] to show the number of comments for that UR  
 
** URs may be increased [?] to show the number of comments for that UR  
 
*** For Chrome and Firefox: [https://greasyfork.org/scripts/1952-uroverview-plus-uro Install URO+]. Needs [https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo TamperMonkey] (Chrome) or [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey Greasemonkey] (Firefox) to install and use.
 
*** For Chrome and Firefox: [https://greasyfork.org/scripts/1952-uroverview-plus-uro Install URO+]. Needs [https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo TamperMonkey] (Chrome) or [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey Greasemonkey] (Firefox) to install and use.
Line 194: Line 200:
  
 
===Specific tools for this MapRaid===
 
===Specific tools for this MapRaid===
* '''[https://j.mp/MRaidMTY The teams overlay for the Venezuela MapRaid]''' It is available in GreasyFork and serves to indicate the group editing areas in WME. To use it, you need to have [https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo TamperMonkey] (Chrome) or  [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey Greasemonkey] (Firefox) installed.
+
* '''[https://j.mp/MRaidMTY The teams overlay for the Venezuela MapRaid]:''' Serves to indicate the group editing areas in WME. To use it, you need to have [https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo TamperMonkey] (Chrome) or  [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey Greasemonkey] (Firefox) installed.
  
 
* '''[Https://w-tools.org/PlaceBrowser?group=MegaMapRaidVenezuela PLACE BROWSER]''': In combination with the list of Harmonization places [?], this is a valuable tool for working with existing places. Make sure to click on the ''About'' section to get an idea of how this tool works.
 
* '''[Https://w-tools.org/PlaceBrowser?group=MegaMapRaidVenezuela PLACE BROWSER]''': In combination with the list of Harmonization places [?], this is a valuable tool for working with existing places. Make sure to click on the ''About'' section to get an idea of how this tool works.
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== HALL OF FAME (HOF) ==
 
== HALL OF FAME (HOF) ==
Will be publiced on the forum [link].
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Will be posted on forums.
  
 
== Map Raid Promotions ==
 
== Map Raid Promotions ==
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== Raid Areas ==
 
== Raid Areas ==
This Mega Map Raid will be divided into 6 areas. Raid areas are shown on the map. Below the map are links to each area.
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This Mega Map Raid will be divided into 6 areas. Raid areas are shown on the map, with links to each area.
 
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=== Teams ===
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</translate>
 
</translate>
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<div style="float:right;">
 +
<!--
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      Do you want to learn to make an imagemap for a mapraid?
 +
      https://wiki.waze.com/wiki/User:Voludu2/How_to_make_an_imagemap_for_a_mapraid
 +
      Online Image Map Editor (http://www.maschek.hu/imagemap/index)
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      The imagemap will look something like this:
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-->
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<imagemap>Image:Venezuela_map.png|thumb|300px|alt=Map of Mapraid area with groups shown
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poly 217 16 147 40 123 84 63 128 22 270 57 291 111 343 124 313 148 317 166 295 182 302 227 275 188 197 189 133 206 67 [https://www.waze.com/editor/?env=row&lon=-71.92227&lat=10.57971&layers=517&zoom=0 group 1 - Maracaibo]
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poly 205 413 221 390 262 354 294 301 266 275 233 259 180 314 169 350 209 377 [https://www.waze.com/editor/?env=row&lon=-71.14190&lat=8.58544&layers=5&zoom=0 group 4 - Merida]
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poly 262 153 262 183 279 211 254 230 230 226 211 178 194 120 200 93 239 101 [https://www.waze.com/editor/?env=row&lon=-71.32077&lat=10.39192&layers=517&zoom=0 group 3 - Cabimas]
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poly 144 441 96 411 124 322 169 314 160 354 192 392 201 436 [https://www.waze.com/editor/?env=row&lon=-72.24877&lat=7.74774&layers=517&zoom=0 group 2 - Tachiba]
 +
poly 347 216 281 169 269 184 285 215 264 235 232 238 237 255 271 265 274 273 303 278 326 273 [https://www.waze.com/editor/?env=row&lon=-70.44023&lat=9.35643&zoom=0 group 5 - Trujillo]
 +
poly 556 380 515 310 435 349 328 275 294 287 278 346 213 406 206 431 284 440 393 381 [https://www.waze.com/editor/?env=row&lon=-70.19673&lat=8.62176&layers=5&zoom=0 group 6 - Barinas]
 +
#<!-- Created by Online Image Map Editor (http://www.maschek.hu/imagemap/index) -->
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</imagemap></div>
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<div style="width:350px;height:1500px; border: solid black 2px;">Placeholder for group list</div>
  
 
[[Category:Mapraid]]
 
[[Category:Mapraid]]

Latest revision as of 19:51, 21 November 2015

MegaMapRaid! Venezuela 2015
Please see the Venezuelan wiki page (Spanish) for more information on editing in Venezuela. Registration for the MapRaid is closed. To learn about future MapRaids, please follow the MapRaid Slack. If you are not a member, you may request an invitation.
From December 1st to December 8th, 2015.

¡Welcome to MMR Venezuela 2015!

There will be 6 teams in this Mapraid. Each team has a rank 4 or 5 editor who will provide guidance on the assigned objectives.

Mission

Our main goal is adding new roads, improving connectivity of highways and local roads, and name them according to the guidelines.
Other missions are: solve URs and PURs, approve places, and general map verification.

  • Check road connectivity, direction and house numbers.
    • We must name the roads in the correct format. Add house numbers if you know them. Please go to the Wiki page of Venezuela (Spanish) for more details.
  • Be careful when you delete a segment. If you have any doubts, please contact your group leader. Delete segments only when you are absolutely sure that they do not exist.
  • If part of a road is a bridge, add it. See the "elevation" (link) section of this page.
  • Add the PLR (Parking Lot Roads) of the shopping malls and drive-thrus.
  • Add U-turns where needed.

This is not an exhaustive list. If you see any further problem, please fix it!

Hosts

editor Rank Role Country
OrbitC (PM) 6 GC-MAPRAID/Coord Regional USA
roencaco (PM) 6 LC-CM Honduras-Venezuela Honduras
brujofav (PM) 4 LC-CM Venezuela-Lebanoon Venezuela

¡Important!

Please do not lower the road type of any segment without first consulting a local editor. You may raise the road type to meet the road type guidelines of the country.

PLEASE DO NOT MAKE MASS EDITS !! Please do not make edits affecting a large number of segments simultaneously. Historical values stored in each segment are very valuable in the process of resolving URs. Mass edits also massively erase those values permanently. We ask that all necessary bulk edits are reported to the raid hosts, in order to be reviewed and implemented by the local team after the end of the Mega Map Raid, including the edits made with the "Select Entire Street" feature.

Be aware that we will monitor edits, so avoid unnecessary edits and hunting for points. Sanctions are strict, being banned for this and future MR and MMR.

Don't come later and say "I didn't know" or "I did not intend to damage the map". If you are using a tool or script, you are fully responsible for its use and its consequences. There will be no second chances. You can go to the script's forum topic and read all about what they do.

  1. Lack of information is no excuse.
  2. If you are unsure about something, please ask.
  3. Check and triple check.
  4. We have great leaders here who can help you.
  5. Let's make sure we do it right the first time, and set a great example for the rest of the world.

There is no problem if you use scripts to help with your editing. But please note that you are responsible if the use of a script causes problems or damage to the map. Please make sure that you understand completely the features you are using. You will be held accountable for any side effects.

Locked segments?
For segments locked at levels 4 or 5, please check with a local editor before making changes.

Difficult-to-spot geometry nodes
We often use "doglegs" to force a '"turn" instruction instead of "keep" or "exit". his involves carefully placing the node very close to the intersection to achieve the correct angle, so it will be necessary to zoom in to see them. If you make a change, be sure to leave them with the same angle.

City boundaries.
Improving the city boundaries is not a priority. Leave the City/Town field as you find it. When adding new streets, add a city only if you are 100% sure which city it belongs to. In rural areas, leave the city field empty (check the None box). The same rule applies to all major roads that connect cities (highway/Troncal).

Local Guide

Road Types

The current rules are rather new to our country, and many areas still need to upgrade for route continuity. Therefore, do not decrease road types without consulting a local editor. Road types are explained on the Venezuelan wiki page (Spanish). Also, all unpaved roads should be classified as "dirt road / 4x4".

If you find an area that seems unfinished, please ask a local editor to look at it before you start editing.

In our country we have a minimum locking standard for segments according to road type. Any road should be locked to at least the locking level in the table below. Roads that need more protection because of special situations (construction, inaccurate images, complicated design, frequent editing errors) may be locked higher. Do not leave roads locked lower than the minimum values below.

Minimum Lock Level
Segment Type Urban Zone  Rural Zone
 Freeway  5
 Ramp  4
 Major Highway  5 4
 Minor Highway  3 2
 Primary Street  2 1
 Street  1
 |-|-|-|-|-|-|-|-|-| Railroad |-|-|-|-|-|-|-|-|-|  2
 • • • • Ferry • • • •   5

It is important that Freeways, Ramps, and Major Highways are locked according to the table above. Minor Highways, Primary streets, and Streets will be locked only in mature areas.

Note: These are minimum lock levels. To protect certain segments, they may be locked higher. If you find roads locked at higher levels than their minimum, leave them locked at least at the same level you found them.

Elevation

In Venezuela, elevation levels are like they are in reality. This sometimes requires the use of extra segments. It makes the LiveMap looks more real too. More importantly, it will be easier to close a bridge or tunnel without affecting traffic into nearby homes or businesses.

If you see any elevation you think is abnormal, but do not know the area, contact a Champ or a local editor. If you see a bridge with the same elevation as the segments that precede and follow, please cut the bridge segment at the beginning and end of the bridge. Then, raise the elevation of the bridge by 1 (+1).

MXPuente.png

Editing Places

Map editors and trusted App users both make mistakes or omit information while editing places. Incorrect names and categories, incorrect or missing addresses (all businesses should have an address!), incorrect location, and photos that don't match are all over the map. You must use the 'Place Browser Place Browser' to correct these errors.

Remember that for retails that have many departments throughout a major city's metropolitan area, the different locations must be identified.

Examples:

If you are inside a Mall, add the Mall name to the retail.
For example: Mc Donalds - CC Sambil Maracaibo.
If not within a Mall, the name gives the location of that branch of a chain.
For example: Farmatodo - Alta Vista.

To know whether a place should be point or area, check the places page.

Gas Stations

Check if a gas station has the correct details. The name format is E/S XXXX, where XXXX represents the name of the Gas station.

When gas stations have an interior street, it must be a PLR (Parking Lot Road).
DO NOT DELETE GAS STATION PLRs.

When checked and complete, gas stations in Venezuela should be locked to level 4. If you find any problems with a gas station, contact a local editor.

Left turns at intersections without traffic signs

If there are no traffic signs, and the road does not have a solid middle line: left turns are always allowed.

Drawing two-way streets

In normal two-way streets (double lanes, not divided) with no exclusive lanes between the directions, with simple geometries and no reversible sections, the logic to draw them is as shown in the following flow chart.

  • If there is no median, use a 2-way segment
  • If there is a median wider than 12 meters, use a divided roadway
  • If there is a median less than 12 meters wide,
    • but there is a special lane between the two directions (bicycle lane, emergency vehicle lane, ** and there are no special lanes between the two directions, but there are cross streets or u-turns every 300m or closer, then use a divided roadway
    • otherwise, use a 2-way segment

(Christopher -- please check that this is a correct translation of the flow chart below)

DobleSentido.png

U turns

UturnDobleSeg.png
In case the road is divided into two (one segment for each direction, as shown in the previous section), a U-Turn must be a segment connecting both directions, and it should measure 16 meters or more.
UturnOK.png
When the segments are divided in reality, but drawn as a single segment in Waze (as shown in the diagram of the previous section), U-turns should be activated at each intersection where it is not specifically prohibited.
Uturnundiv.png
Undivided Roads: U-turns are permitted, if the road is wide enough to allow the driver to make a normal U-turn safely, and when U-turns are not specifically prohibited. Use your logic. Do you think a car can make a U-turn safely? Activate!
UturnPLR.png
Parking Lot Roads simply connected to two different roads. For PLR's made of one segment connected to two different roads (as at many gas stations), you must allow U-turns at both ends of the segment. This will allow Waze to give the faster route out, rather than assuming the driver must continue straight through the parking lot.

Parking lot Roads (PLRs)

Add PLRs for medium to large shopping centers. Please follow the guidelines for Parking Lots. Add PLR's in other parking lots and drive thru shops where it would be useful for routing. Also, when a place is closer to another segment than to the one which gives access to it, map the driveway with a PLR.

Guide to URs & MPs

Many of the URs we have in Venezuela are very old. But nothing is harmed if we try to communicate with the reporter. If a UR is over 3 months old, communicate with the reporter. if there is no response after three days, close the UR as Not Identified if you cannot solve it. You can use one of the Spanish URComments lists. If you don't speak Spanish, you can use a double language comment. If the reporter responds in Spanish, ask help from a local editor or use the translation channel in Slack.

Before closing a UR "Not Identified", make sure it really cannot be solved. The information in the UR (even forbidden turn with no additional messages) may be sufficient to resolve it, so do not close before checking.

Additionally, do not forget to leave a closing comment.

Editing Resources

Only use sources that are allowed by Waze, like Streetview from within WME. Websites from businesses are considered allowed sources. Other informative pages are:

Basic reference links

Highly Recommended Tools

Many tools are essential for good editing and others make the editing process much easier. Highly recommended are:

Validator

  • This is a script that validates a map area in the Waze Map Editor, highlights issues and generates a very detailed report with U.S. wiki references and possible solutions. Keep in mind that guidelines of Venezuela (if available on the subject) precede over the guidelines of the U.S..

WME Toolbox

  • This is a script that facilitate the process of editing maps in the WME. It has a toolbar that facilitates the process of removing unnecessary nodes, cut segments, locate "Soft Nodes", or nodes with undefined directions.

URComments

UR Overview Plus

  • Provides a variety of features for URs (Update Requests), MPs(Map Problems) and Speed Cameras:
    • URs MPs and Speed Cameras can be filtered according to a list of parameters
    • URs may be increased [?] to show the number of comments for that UR

WME Colour Highlights

  • Add colors to road segments to show their status. Places/areas can be highlighted according to their type.

WME Chat Addon

¡¡PLEASE DO NOT MAKE BULK EDITS AND REMEMBER THAT YOU ARE RESPONSIBLE FOR THE USE OF ALL SCRIPTS!!

Specific tools for this MapRaid

  • PLACE BROWSER: In combination with the list of Harmonization places [?], this is a valuable tool for working with existing places. Make sure to click on the About section to get an idea of how this tool works.
  • WME-closest-segment: This script helps you determine the closest segment to the stopping point of a place, which will be used in navigation. A line is drawn from a selected location (for places) or waypoint (to areas) to the nearest segment. Needs TamperMonkey (Chrome) or Greasemonkey (Firefox) to install and use.

Ubicaciones.png

HALL OF FAME (HOF)

Will be posted on forums.

Map Raid Promotions

Some editors really let their bright side out, and let their community skills shine. This is even more evident in a concerted group effort with high-density editing like a MapRaid!. Editors of all ranks working closely with each other and the Champs, really lets us everyone get to know each other, and allows certain editors to be recognized for their skills and effort.

When the Champs see someone consistently editing well, interacting well with the community, and knowledgeable of the various details from the Wiki, they can issue promotions. This can be anything from the size of a managed area, to a rank increase, or even a new role.

The following editors have earned our respect and gratitude for a job well done. Not all have received a promotion, but all will be recognized and we are grateful for their help.

Raid Areas

This Mega Map Raid will be divided into 6 areas. Raid areas are shown on the map, with links to each area.

group 1 - Maracaibogroup 4 - Meridagroup 3 - Cabimasgroup 2 - Tachibagroup 5 - Trujillogroup 6 - BarinasMap of Mapraid area with groups shown
Placeholder for group list